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Close Your
GoodbyeWorld Games Role: Designer http://www.closeyour.com/
2015
Game Design
TimeBall
A pinball game made in one week. The twist is that time can rewind to increase combos and score. Pressing rewind will reverse the pinballs position, potentially allowing the pinball to chain hits in a mind bending way!
2016
Game Design
Sammich
Oil on Canvas
2012
Painting
Slap-Man
GoodbyeWorld Games Audio by Hexany Audio Role: Designer, 3D Artist, Father of the Slap Created for the PewDiePie Game Jam. In Slap-Man you play a character with a crippling disability. Specifically- you have one arm, and that arm is only capable of slap. Slap the alarm. Slap the door. Slap the burgers. Your life is just a blur of odd jobs and skin spanking goodness. That is....until....THE BOMB. Will Slap-Man survive unscathed? Find out for yourself! Play Slap-Man today! Slap-Man! Play Here--- http://gamejolt.com/games/strategy-sim/slap-man/39296/
2015
Digital Art, Game Design
Guessture (WIP)
An a kid friendly multiplayer sketching game for smart devices to enhance the experience at the Getty Museum. Based on the technique of Gesture drawing.
2016
Game Design
Miralab
Miralab is a 3rd person single player systems based explorer played through the unique perspective of an immortal jellyfish’s cyclical life stages: embryo, baby, adult and a reversal back to embryo. Play with time and memory to uncover secrets and solve puzzles embedded within this complex eco-system which changes every cycle based on your choices. Gain a new perspective on life, death, and the passing of time as you experience mortality in a new way. Creative Director: Amanda Tasse My Role: Designer www.miralabgame.com
2014
Game Design
Trilectro
Trilectro, a game developed to deliver the atmosphere of an EDM concert through bright and intense triangular action. We believe that triangular action adds a strategic element to the way the game is played. Fostering dance-like movement while defending your weak points and catching your health.
2014
Game Design, Programming
Vortex
The player uses the Playstation Move controller and a strong magnet to control a black hole, absorbing star systems while avoiding other black holes. The black hole is moved according to the Playstation Move's position in relation to the neodymium magnet. When the Move controller is out of range, the black hole begins spewing out light and reverses it's gravitational pull.
2014
Game Design
1
Ebony Pencil on Paper
2010
Drawing
7
Colored Pencils on Paper
2011
Drawing
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