This is a work in progress model and animation made forĀ ICU game in which I am the Lead Designer. Using the realsense SDK I mapped a 3D point cloud of my face onto the monsters head in realtime.

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1
Ebony Pencil on Paper
2010
Drawing
Sammich
Oil on Canvas
2012
Painting
Close Your
GoodbyeWorld Games Role: Designer http://www.closeyour.com/
2015
Game Design
Pink Dolphin 3D Model
3D model of a dolphin created for a Shoot 'em up about love and dolphins. Work in Progress. Displayed in Unreal 4 engine.
2016
Digital Art
Love Handles (Pinch the Sides!)
2 teams of 3 players form a triangle with a looped rope. Players must attack the midpoints of the other team's triangle while defending their own triangle. The inspiration for my digital game, Trilectro!
2014
Game Design, Interaction Design
Disgust
Oil paint on canvas. 18" x 24"
2012
Painting
7
Colored Pencils on Paper
2011
Drawing
Mighty Morphenaut: Multiplayer Collaboration in VR
A collaboration between the NASA Jet Propulsion Lab and the PlayStation Magic Lab to explore how multiple people can interact effectively in virtual reality. Using PlayStation's Project Morpheus and PlayStation Move, each player controls a simulation of Robonaut 2 to accomplish challenging and entertaining real-world tasks.
2015
Interaction Design
My First Ex
A game where an angry woman is tasked by her spitefull conscience to seek revenge on her ex. By either collecting mementos of their relationship or avoiding them all together, the player can choose whether to inflict her evil intentions or ignore the hurt and move on. Created for a 48 hour gamejam. Role: Game Designer, Artist *Not all art is original
2013
Game Design
Adapt
Adapt puts you in the perspective of a disabled veteran. The player must sit in a wheelchair that has it's movements mapped to the movements in the game in order to navigate around a 3d level. The experience is directed by a narrative that is still under development right now. I hope to make this game alongside other applications to promote empathy for disabled persons. In addition to creating narratives through this mode of input, I will be developing applications that have practical uses such as muscular rehabilitation and others.
2014
Creative Direction, Game Design, Interaction Design
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