https://blog.playstation.com/2019/04/02/impressions-inside-concrete-genies-just-revealed-ps-vr-experience/
- Designed and implemented a high fidelity AI character, “Splotch” using blueprints, dynamic navigation mesh, AI Behavior trees, animation state machines, etc.
- Prototyped a gesture detection system, designed level sequences, and set up gameplay sequences across multiple streamed levels.
- Debugged and optimized various performance issues, utilizing PS4's GPU debugger and Unreal Engine's profiling tools.