You may also like

Adapt
Adapt puts you in the perspective of a disabled veteran. The player must sit in a wheelchair that has it's movements mapped to the movements in the game in order to navigate around a 3d level. The experience is directed by a narrative that is still under development right now. I hope to make this game alongside other applications to promote empathy for disabled persons. In addition to creating narratives through this mode of input, I will be developing applications that have practical uses such as muscular rehabilitation and others.
2014
Creative Direction, Game Design, Interaction Design
Concrete Genie VR
VR experience for the Concrete Genie PS4 game.
2019
Dolphun
Dolphun is a Global Game Jam project that is still a work in progress. Dolphun is made for PC using the Oculus DK2 and a PS4 Controller. Dolphun explores the ritual of the hand shake in a future ruled by half dolphin half human creatures at truck stop in outerspace. Made by Sam Kim and Zach Suite.
2016
Game Design
ICU 3D Monster Model, Rig, & Face mesh
3D model, Rig, animation for ICU
2016
Game Design
Love Handles (Pinch the Sides!)
2 teams of 3 players form a triangle with a looped rope. Players must attack the midpoints of the other team's triangle while defending their own triangle. The inspiration for my digital game, Trilectro!
2014
Game Design, Interaction Design
Slap-Man
GoodbyeWorld Games Audio by Hexany Audio Role: Designer, 3D Artist, Father of the Slap Created for the PewDiePie Game Jam. In Slap-Man you play a character with a crippling disability. Specifically- you have one arm, and that arm is only capable of slap. Slap the alarm. Slap the door. Slap the burgers. Your life is just a blur of odd jobs and skin spanking goodness. That is....until....THE BOMB. Will Slap-Man survive unscathed? Find out for yourself! Play Slap-Man today! Slap-Man! Play Here--- http://gamejolt.com/games/strategy-sim/slap-man/39296/
2015
Digital Art, Game Design
Pink Dolphin 3D Model
3D model of a dolphin created for a Shoot 'em up about love and dolphins. Work in Progress. Displayed in Unreal 4 engine.
2016
Digital Art
Miralab
Miralab is a 3rd person single player systems based explorer played through the unique perspective of an immortal jellyfish’s cyclical life stages: embryo, baby, adult and a reversal back to embryo. Play with time and memory to uncover secrets and solve puzzles embedded within this complex eco-system which changes every cycle based on your choices. Gain a new perspective on life, death, and the passing of time as you experience mortality in a new way. Creative Director: Amanda Tasse My Role: Designer www.miralabgame.com
2014
Game Design
Character Movement
2023
7
Colored Pencils on Paper
2011
Drawing
Back to Top