Trilectro
Trilectro, a game developed to deliver the atmosphere of an EDM concert through bright and intense triangular action. We believe that triangular action adds a strategic element to the way the game is played. Fostering dance-like movement while defending your weak points and catching your health.
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All the World's a Stage
Apples to Apples meets Whose Line is It Anyway.
Players must act out scenes chosen by a judge. Each player chooses a modification to the scene from the cards they are given.
2015
Game Design
TimeBall
A pinball game made in one week. The twist is that time can rewind to increase combos and score. Pressing rewind will reverse the pinballs position, potentially allowing the pinball to chain hits in a mind bending way!
2016
Game Design
Slap-Man
GoodbyeWorld Games
Audio by Hexany Audio
Role: Designer, 3D Artist, Father of the Slap
Created for the PewDiePie Game Jam.
In Slap-Man you play a character with a crippling disability. Specifically- you have one arm, and that arm is only capable of slap. Slap the alarm. Slap the door. Slap the burgers. Your life is just a blur of odd jobs and skin spanking goodness.
That is....until....THE BOMB. Will Slap-Man survive unscathed? Find out for yourself! Play Slap-Man today! Slap-Man!
Play Here--- http://gamejolt.com/games/strategy-sim/slap-man/39296/
2015
Digital Art, Game Design
Concrete Genie VR
VR experience for the Concrete Genie PS4 game.
2019
Vortex
The player uses the Playstation Move controller and a strong magnet to control a black hole, absorbing star systems while avoiding other black holes. The black hole is moved according to the Playstation Move's position in relation to the neodymium magnet. When the Move controller is out of range, the black hole begins spewing out light and reverses it's gravitational pull.
2014
Game Design
Mighty Morphenaut: Multiplayer Collaboration in VR
A collaboration between the NASA Jet Propulsion Lab and the PlayStation Magic Lab to explore how multiple people can interact effectively in virtual reality. Using PlayStation's Project Morpheus and PlayStation Move, each player controls a simulation of Robonaut 2 to accomplish challenging and entertaining real-world tasks.
2015
Interaction Design
Adapt
Adapt puts you in the perspective of a disabled veteran. The player must sit in a wheelchair that has it's movements mapped to the movements in the game in order to navigate around a 3d level. The experience is directed by a narrative that is still under development right now. I hope to make this game alongside other applications to promote empathy for disabled persons. In addition to creating narratives through this mode of input, I will be developing applications that have practical uses such as muscular rehabilitation and others.
2014
Creative Direction, Game Design, Interaction Design
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Colored Pencils on Paper
2011
Drawing
Miralab
Miralab is a 3rd person single player systems based explorer played through the unique perspective of an immortal jellyfish’s cyclical life stages: embryo, baby, adult and a reversal back to embryo. Play with time and memory to uncover secrets and solve puzzles embedded within this complex eco-system which changes every cycle based on your choices. Gain a new perspective on life, death, and the passing of time as you experience mortality in a new way.
Creative Director: Amanda Tasse
My Role: Designer
www.miralabgame.com
2014
Game Design
Dolphun
Dolphun is a Global Game Jam project that is still a work in progress. Dolphun is made for PC using the Oculus DK2 and a PS4 Controller. Dolphun explores the ritual of the hand shake in a future ruled by half dolphin half human creatures at truck stop in outerspace. Made by Sam Kim and Zach Suite.
2016
Game Design