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Miralab
Miralab is a 3rd person single player systems based explorer played through the unique perspective of an immortal jellyfish’s cyclical life stages: embryo, baby, adult and a reversal back to embryo. Play with time and memory to uncover secrets and solve puzzles embedded within this complex eco-system which changes every cycle based on your choices. Gain a new perspective on life, death, and the passing of time as you experience mortality in a new way. Creative Director: Amanda Tasse My Role: Designer www.miralabgame.com
2014
Game Design
TimeBall
A pinball game made in one week. The twist is that time can rewind to increase combos and score. Pressing rewind will reverse the pinballs position, potentially allowing the pinball to chain hits in a mind bending way!
2016
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2011
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Love Handles (Pinch the Sides!)
2 teams of 3 players form a triangle with a looped rope. Players must attack the midpoints of the other team's triangle while defending their own triangle. The inspiration for my digital game, Trilectro!
2014
Game Design, Interaction Design
Concrete Genie VR
VR experience for the Concrete Genie PS4 game.
2019
Close Your
GoodbyeWorld Games Role: Designer http://www.closeyour.com/
2015
Game Design
1
Ebony Pencil on Paper
2010
Drawing
All the World's a Stage
Apples to Apples meets Whose Line is It Anyway. Players must act out scenes chosen by a judge. Each player chooses a modification to the scene from the cards they are given.
2015
Game Design
My First Ex
A game where an angry woman is tasked by her spitefull conscience to seek revenge on her ex. By either collecting mementos of their relationship or avoiding them all together, the player can choose whether to inflict her evil intentions or ignore the hurt and move on. Created for a 48 hour gamejam. Role: Game Designer, Artist *Not all art is original
2013
Game Design
Vortex
The player uses the Playstation Move controller and a strong magnet to control a black hole, absorbing star systems while avoiding other black holes. The black hole is moved according to the Playstation Move's position in relation to the neodymium magnet. When the Move controller is out of range, the black hole begins spewing out light and reverses it's gravitational pull.
2014
Game Design
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