Adapt
Adapt puts you in the perspective of a disabled veteran. The player must sit in a wheelchair that has it's movements mapped to the movements in the game in order to navigate around a 3d level. The experience is directed by a narrative that is still under development right now. I hope to make this game alongside other applications to promote empathy for disabled persons. In addition to creating narratives through this mode of input, I will be developing applications that have practical uses such as muscular rehabilitation and others.
2014
Creative Direction, Game Design, Interaction Design