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My First Ex
A game where an angry woman is tasked by her spitefull conscience to seek revenge on her ex. By either collecting mementos of their relationship or avoiding them all together, the player can choose whether to inflict her evil intentions or ignore the hurt and move on. Created for a 48 hour gamejam. Role: Game Designer, Artist *Not all art is original
2013
Game Design
Vortex
The player uses the Playstation Move controller and a strong magnet to control a black hole, absorbing star systems while avoiding other black holes. The black hole is moved according to the Playstation Move's position in relation to the neodymium magnet. When the Move controller is out of range, the black hole begins spewing out light and reverses it's gravitational pull.
2014
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Sammich
Oil on Canvas
2012
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Close Your
GoodbyeWorld Games Role: Designer http://www.closeyour.com/
2015
Game Design
All the World's a Stage
Apples to Apples meets Whose Line is It Anyway. Players must act out scenes chosen by a judge. Each player chooses a modification to the scene from the cards they are given.
2015
Game Design
TimeBall
A pinball game made in one week. The twist is that time can rewind to increase combos and score. Pressing rewind will reverse the pinballs position, potentially allowing the pinball to chain hits in a mind bending way!
2016
Game Design
7
Colored Pencils on Paper
2011
Drawing
1
Ebony Pencil on Paper
2010
Drawing
Virtual, Virtual Reality
Dive deeper into virtual realities
2017
Mighty Morphenaut: Multiplayer Collaboration in VR
A collaboration between the NASA Jet Propulsion Lab and the PlayStation Magic Lab to explore how multiple people can interact effectively in virtual reality. Using PlayStation's Project Morpheus and PlayStation Move, each player controls a simulation of Robonaut 2 to accomplish challenging and entertaining real-world tasks.
2015
Interaction Design
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