Dolphun is a Global Game Jam project that is still a work in progress. Dolphun is made for PC using the Oculus DK2 and a PS4 Controller. Dolphun explores the ritual of the hand shake in a future ruled by half dolphin half human creatures at truck stop in outerspace. Made by Sam Kim and Zach Suite.
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My First Ex
A game where an angry woman is tasked by her spitefull conscience to seek revenge on her ex. By either collecting mementos of their relationship or avoiding them all together, the player can choose whether to inflict her evil intentions or ignore the hurt and move on. Created for a 48 hour gamejam. Role: Game Designer, Artist *Not all art is original
Mighty Morphenaut: Multiplayer Collaboration in VR
A collaboration between the NASA Jet Propulsion Lab and the PlayStation Magic Lab to explore how multiple people can interact effectively in virtual reality. Using PlayStation's Project Morpheus and PlayStation Move, each player controls a simulation of Robonaut 2 to accomplish challenging and entertaining real-world tasks.
Love Handles (Pinch the Sides!)
2 teams of 3 players form a triangle with a looped rope. Players must attack the midpoints of the other team's triangle while defending their own triangle. The inspiration for my digital game, Trilectro!
Game Design, Interaction Design
GoodbyeWorld Games Role: Designer http://www.closeyour.com/
GoodbyeWorld Games Audio by Hexany Audio Role: Designer, 3D Artist, Father of the Slap Created for the PewDiePie Game Jam. In Slap-Man you play a character with a crippling disability. Specifically- you have one arm, and that arm is only capable of slap. Slap the alarm. Slap the door. Slap the burgers. Your life is just a blur of odd jobs and skin spanking goodness. That is....until....THE BOMB. Will Slap-Man survive unscathed? Find out for yourself! Play Slap-Man today! Slap-Man! Play Here--- http://gamejolt.com/games/strategy-sim/slap-man/39296/
Digital Art, Game Design
Adapt puts you in the perspective of a disabled veteran. The player must sit in a wheelchair that has it's movements mapped to the movements in the game in order to navigate around a 3d level. The experience is directed by a narrative that is still under development right now. I hope to make this game alongside other applications to promote empathy for disabled persons. In addition to creating narratives through this mode of input, I will be developing applications that have practical uses such as muscular rehabilitation and others.
Creative Direction, Game Design, Interaction Design
Miralab is a 3rd person single player systems based explorer played through the unique perspective of an immortal jellyfish’s cyclical life stages: embryo, baby, adult and a reversal back to embryo. Play with time and memory to uncover secrets and solve puzzles embedded within this complex eco-system which changes every cycle based on your choices. Gain a new perspective on life, death, and the passing of time as you experience mortality in a new way. Creative Director: Amanda Tasse My Role: Designer www.miralabgame.com
ICU 3D Monster Model, Rig, & Face mesh
3D model, Rig, animation for ICU
Concrete Genie VR
VR experience for the Concrete Genie PS4 game.